
What I worked on:
Events
I worked on making events in the game that would bring new challenges, equipment, items and races to the game. I would plan and implement the loot tables, challenge brackets, equipment costs and bonuses.
Overall Client
I mostly programmed the client side of our app, mainly working on the user interface (UI) implementing wireframes sent from the UX designer. From time to time I would work deeper in the client setting up server requests and tasks that would allow players to use items in the game and the server and client react as expected.
Unit and Warlord Balance & Design
I focused a lot of energy into making every unit and warlord existing and new have a use for every player. This would be done through balance patches that always were focused on making the weaker units or warlord finding some more use in-game.
