Physics Loop
Project Overview:
This project was built during my time attending the University of Hull, this project is built using C++ and a simple open GL rendering system. The aim of this project was to produce a simple physics loop where the user can add balls and remove plates. Each plate is diffrent, one with gaps in, one is friction-less and the last plate has friction. Finally the bowl at the bottom will catch all of balls that do reach the end.
Physics collisions
This is just to show the collision in more detail, included are ball to ball collision, ball to plane and ball to bowl. The bowl is an inverted sphere collision.
Friction
One of the more challenging parts of the project to adding friction to the plates within the cube. You can see it here as it grips the balls and makes them rotate when they hit that plate.